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I am a Staff Technical Artist at Bungie with 20+ years in the industry.
Having experience with everything from hand-authored sprites on GBA, to the demands of open-world games on current-gen consoles, I have seen what can crush artists’ spirits, as well as what gives them hope and fuels their passions. It is my mission to partner-with-and-enable artists and game developers to create from a place of passion and drive rather than frustration. -
Most of my tools and pipelines aim to remove or reduce the consequences normally associated with iterating and prototyping, freeing content creators to experiment, knowing that they can start-over and get right back to where they were with ease. I do this by any means necessary: from automating tasks in artist software packages, to writing and extending proprietary editor frameworks.
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I have a passion for creating library level systems and widgets that bring a cohesion to the user experience, as well as giving other technical artists a head start and solid foundation for new tools.