PIX3LED

Inspired by the Pix3leD Project, a project based or rendering retro sprites in 3D, this script was made to automate these efforts by reading in a sprite and plotting it out as 3D pixels (rather than placing and coloring by hand).

Upon discovering whole communities devoted to making 3D Pixel Art, I decided to make this available for everyone!

Version:  2.0.1     Date:  2010-10-09

3DS Max
  • 3ds Max 9 and up
  • Download & unzip to MAXROOT\scripts\startup\
  • In Max: Customize > Customize UI > Toolbars (under P I X E L E D category) > drag to a toolbar to create a button
  • Load any GIF > Pick your alpha color/source > Pick bevel option > Press 'Generate'
  • The result is a nice 3D representation of the sprite that you can light, render, tweak, and even animate (if you wish)
Standalone
  • Download, extract & run the .EXE
  • Load any GIF > Pick your alpha color/source > Pick bevel option
  • Press Generate > Choose .OBJ to output (this also generates a .MTL)
  • The result is a .OBJ that can be loaded in your preferred 3D software
Please visit the Pixeled page on ScriptSpot and let me know what you think!
** if you post any creations from this script online at a site like DeviantArt, feel free to link myself and Matt Raithel


  bone Stretch

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

This was used at my studio by animators who were using stretchable bones, helping them stay within reasonable ranges of squash/stretch.

Version:  1.0.1     Date:  2010-08-19

3DS Max
  • 3ds Max 9 and up
  • Download & Unzip to MAXROOT\Scripts\Startup\
  • In Max: Utilities Panel > MAXScript > Select "boneStretch" from the 'Utilities' drop down
  • Enable and change settings as desired
  • Additionally, "Toggle boneStretch" macro can be applied to a Quad, Toolbar, Menu, or Hotkey: Customize > Customize UI > (under "Animation Tools" category)
Please visit the boneStretch page on ScriptSpot and let me know what you think!



  Render 3D

While working on a game that utilized Anaglyph 3D, our team was dependent on programmers to tweak values in engine every time. I created this tool to allow artists to easily and rapidly test various anaglyph setting to find the best for our game.

In my creating this, I discovered there is a large subculture of people who are WAY into anaglyph imagery, so I thought I'd release this to the public to benefit all the anaglyphers out there. Special thanks to the folks at CGTalk for reviving this project through their interest and feedback.

Version:  1.5.1     Date:  2010-10-19

3DS Max
  • 3ds Max 9 and up
  • Download & unzip to MAXROOT\scripts\startup\ **MUST INSTALL HERE**
  • In Max: Customize > Customize UI > Toolbars (under "TheDOUR" category) > drag to a toolbar to create a button
  • Pick Target Camera, adjust settings, choose output location and settings; render
  • The result is a composited stereoscopic image using the chosen anaglyph
  • Supports ColorCode 3-D (Amber/Blue), Red/Cyan, Green/Magenta, Polarized, Stereo Pair, and separate Left / Right
  • Choose from various Anaglyph Methods (Color, Half Color, Optimized, and Gray)
Please visit the Render3D page on ScriptSpot and let me know what you think!