Inspired by the Pix3leD Project, a project based or rendering retro sprites in 3D, this script was made to automate these efforts by reading in a sprite and plotting it out as 3D pixels (rather than placing and coloring by hand).
Upon discovering whole communities devoted to making 3D Pixel Art, I decided to make this available for everyone!
This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.
This was used at my studio by animators who were using stretchable bones, helping them stay within reasonable ranges of squash/stretch.
While working on a game that utilized Anaglyph 3D, our team was dependent on programmers to tweak values in engine every time. I created this tool to allow artists to easily and rapidly test various anaglyph setting to find the best for our game.
In my creating this, I discovered there is a large subculture of people who are WAY into anaglyph imagery, so I thought I'd release this to the public to benefit all the anaglyphers out there. Special thanks to the folks at CGTalk for reviving this project through their interest and feedback.