Procedural City Workflows ( Python, C++ )
• 3D Road Drawing Tools ( w/ auto-intersections and extensions )
• Theme driven Asset Selection Systems ( randomized & automated )
• Heightmap Sculpting Tools ( w/ brush types/modes and wacom support )
• Procedural Lot Parceling
GUI Libraries & Controls ( Python, wxPython, win32api, C# )
• Docking Pane System ( basis for Editor UI, hand rolled to replace lacking licensed 3rd party systems )
• Custom List/Tree/Spreadsheet Library ( single base class, widely used in all tool UIs )
• Ribbon Framework ( highly modified wxRibbon system for our editor; replaced licensed 3rd party system )
• Theming Library ( custom UI skinning layer for wxPython )
• Quad & Context Menu System ( custom context menu system and Quads a la 3dsMax )
• Widgets for Curves, Colors, Gradients, Timeline & Track Editing
Environment Art Pipelines ( Python, C++ )
• In-viewport Manipulations ( less punching in numbers; more tangible/tactile UX )
• Batch Placement Tools ( brush, shape, and path based means of filling game worlds with content )
• Predictive/Thematic Asset Selection ( less time searching for the right asset, rolled variety )
• In-Editor Geometry Modification Tools
• Lighting Pipeline & GI Tools
• Modeling Software Workflow Improvements
Framework Enhancement ( Python, C++ )
• 3D Viewport Drawing System ( Python exposed control for TAs to draw additional data to 3D views for input modes or objects )
• Unified Editor Display/Selection Filtering ( dynamically definable filtering capabilities )
• Python Based Plugin Registration System
• Python UI Conversions ( rapid iterating and turn around; more TA flexibility )
• Shared Package Architecture ( python libraries structured to allow usage in Editor and DCC apps )
Resource & Data Visualization / Validation ( Python, C++, C# )
• Resource Browsing Tool ( category filtering/searching, thumbnail display, attribute editing, source control integration )
• Memory, Metric, & Usage Reporting Tools
• Asset Relationship Tools ( connections represented in node graph )
• Asset Checking/Validating Systems ( 3dsMax & in-editor )